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Rizk Sportsbook General Betting Rules

General Betting Rules
Football
Tennis
American Football
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Handball
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Baseball
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General Betting Rules

  1. Betting services on this website are provided by MT SecureTrade Limited (“MTST”), a company incorporated under the laws of Malta with registration number C56545 and registered address at GIG Beach, The Golden Mile, Triq Id-Dragunara, St. Julians, STJ 3148, Malta.
  2. All bets accepted by MTST are subject to these rules, as well as to applicable licence conditions.
  3. MTST reserves the right to cancel any bet made on obviously “bad” odds, switched odds or a bet made after an event has started.
  4. MTST reserves the right to refuse, restrict, cancel or limit any bet.
  5. Bets are settled only after the contest is final.
  6. The winner of an event will be determined on the date of the event’s conclusion. MTST does not recognize protested or overturned decisions for betting purposes. The settlement of an event suspended after the start of competition will be decided according to the betting rules specified for that sport by MTST.
  7. Outright bets are considered all in run or not and so will be settled as a loss if the selection does not take part in the event, unless otherwise stated. Dead heat rules apply where there is more than one winner.
  8. No one under the age of 18 is permitted to make a bet.
  9. All rules, regulations and payoffs contained herein are subject to changes and revisions by MTST without prior written notice. All changes and revisions to our rules will be posted on the MTST website.
  10. Maximum bet amounts on all sporting events will be determined by MTST and are subject to change without prior written notice. MTST also reserves the right to adjust limits on individual accounts as well.
  11. In the event funds are credited to a customer’s account in error, it is incumbent upon the customer to notify MTST of aforesaid error without delay. For accounts with minus balances, MTST reserves the right to cancel any pending plays, whether placed with funds resulting from the error or not.
  12. Members are solely responsible for their own account transactions. Please be sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. MTST does not take responsibility for missing or duplicate bets made by the client and will not entertain requests for alterations because a play is missing or duplicated. Clients may review their transactions in the “My Account” of the site after each session to ensure all requested bets were accepted.
  13. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honoured after this period. The client is solely responsible for their account transactions.
  14. All account balances and transactions appear in the currency selected when the account was originally opened.
  15. Winnings will always be calculated using Decimal Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don’t have an exact translation into British-style fractions. Here, we’ll show the nearest fractional odds.
  16. MTST reserves the right to suspend a client account without prior notice and return all funds to his main wallet.
  17. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.
  18. Accumulators (Parlays, Multis): We accept up to 10 outcomes in an accumulator. If certain outcomes are “mutually dependent,” example: place bet on Chelsea to win the English Premier League combined with a home win in the last deciding game, these bets will be void.
  19. Any bets placed with a system bet will not count for the wagering requirement in Bonus.
  20. Live Score Update is for guidance only. MTST is not responsible for any errors. MTST reserves the right to cancel any bets if the outcome is already known or if the odds have not been updated correctly due to technical issues.
  21. MTST reserves the right to void or cancel any bets where the outcome has been altered by the imposition of penalty points, enforced relegations or any other measure enforced as a result of anything other than the normal results of the games/competitions in question.
  22. All bets are settled using the information provided by the official body running the competition at the time of the result. In the case of any events outside of official competitions then bets are settled using the information provided.
  23. When two or more competitors tie an event and a price for the tie is not offered then Dead Heat rules apply. Bettors’ stakes are first divided by the number of selections who tied and then this portion of their stakes is settled as a winner and the rest settled as a loser.
  24. For example, if two players tie in an event then all stakes on both are divided by 2. If they were 4.00 and 5.00 respectively then a €30 bet on the first player at 4.00 becomes a €15 winner at 4.00 and a €15.00 loser. If three players tied then the €30 bet at 4.00 becomes a €10 winner and a €20 loser.

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Football

  1. Starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action 48 hours after kick-off. If we receive news that a postponed game has been rescheduled for some time after 48 hours, all bets on outcomes in that game will be voided.
  2. If a game rescheduled within 48 hours of its initial kick-off time is then postponed again, then all bets will have action if the game is again rescheduled to kick-off within another 48 hours. Bets will not be voided unless and until the game is rescheduled beyond 48 hours of its most recent kick-off time.
  3. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated. Occasionally, youth, friendly or other matches may have scheduled time frames different than two 45 minute halves.
  4. If a match starts but is suspended before full time is reached, and not completed the same day (determined by the local timezone at the match venue), bets on the outcome of the match are considered void and all stakes shall be returned.
  5. If a match is suspended before full time is reached, any bets for which the outcome is already determined will be settled as normal.
  6. Anytime Goal scorer: Bets on players who do not play will be void. All bets on players who have been on the pitch will stand. Own goals do not count if not stated as an option.
  7. First Goal scorer: Bets on players who have not been on pitch before the first goal is scored are void. Own goals do not count if not stated as an option.
  8. Last Goal scorer: Bets on players who do not play will be void. All bets on players who have been on the pitch will stand. Own goals do not count if not stated as an option.
  9. Next Goal scorer: All players that took part in the match from the start or the previous goal are considered runners. If for any reason an unlisted player scores a goal, all bets on the listed players will stand. Own goals do not count if not stated as an option; in the case of an own goal being scored, the settlement of bets will be determined by the next goal scorer that is not an own goal. If no further goals are scored following an own goal, then the ‘No Goal’ selection will become the winning selection. Subsequent enquiries after the match has finished by official governing bodies will not be considered for settlement purposes.
  10. First Team to Score: In the event of an abandoned match, bets stand on scores that have taken place already, Extra Time does not count for these markets.
  11. Time of First Goal: Bets are settled on what time the goal is scored from an official source.
  12. Last Team to Score: In the event of an abandoned match, bets stand on scores that have taken place already, Extra Time does not count for these markets.
  13. Race to X Goals: Settled on the team who reaches the quoted number of goals first in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
  14. Both Team to Score: Based on whether both teams score a goal in the match.
  15. Team Score Over/Under: Based on total number of goals scored by a team in the match. Extra Time goals are not included.
  16. Number of Goals: Bets on Number of Goals include own goals
  17. Interval Markets: Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded. Extra Time not included.
  18. To Score in Both Halves: Is a Yes/No Bet if a Team/Teams will score in both halves.
  19. To Win to Nil: Team to win the match and keep a clean sheet.
  20. Winning Margin: Settled on the result of game. The teams will be given various margins of winning and it will be the final result that counts.
  21. To Win Either Half: A Team needs to win minimum one of the two halves in order for this bet to winning.
  22. To Win Both Halves: The team must score more goals than the opposition in both halves of the match.
  23. Come from Behind and Win: Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
  24. Corners Over/Under: Based on a specific line added in Over/Under for corners taken in the match. Extra Time does not count.
  25. Number of Corners: Based on the total numbers of cornerkicks taken in the match.
  26. Race to X Corners: Settled on the team who reach the quoted number of taken corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
  27. Time of Next Team Goal: Settlement will be made by the time given by the official match source as the time of First/Next goal is scored.
  28. Bookings Over/Under: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded. Cards given to anyone not currently playing will not count. A red card counts as 2 cards. If a player gets 2 yellow cards which lead to a red card, it will count as total 3 cards for the player which is the maximum one player can get in a match.
  29. Team Bookings Over/Under: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded. Cards given to anyone not currently playing will not count. A red card counts as 2 cards. If a player gets 2 yellow cards which lead to a red card, it will count as total 3 cards for the player which is the maximum one player can get in a match.
  30. Booking Points: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded. Cards given to anyone not currently playing will not count. A yellow card will count as 10 points, and a red card will count as 25 points. If a player gets 2 yellow cards which lead to a red card, it will count as total 35 booking points for the player which is the maximum one player can get in a match.
  31. Half With Most Corners: Settled according to the taken corner numbers of each half, the half with more corners wins.
  32. Team Number of Corners: Number of taken corners a team gets.
  33. Last Corner Kick: Which team will get the last taken corner kick, based on the current corners.
  34. Clean Sheet: Team to not let in any goal
  35. Most Corners: Team that gets most taken corners in a match will win.
  36. Next Corner: The team to take the next corner, based on the number of corners at the time the bet is accepted.
  37. Matchbet and Totals: Combine 1X2 and Over/Under, bets on this market only win if selections in both markets are successful.
  38. To Go to Extra Time: Bets only win if the game goes to Extra Time.
  39. Sending Off: Will there be red cards or not? Any card shown after the full time whistle has been blown will be disregarded. Cards given to anyone not currently playing will not count.
  40. Corners Odd/Even: Total taken corners are Odd or Even.
  41. Team Goal in Time Range: Bets are settled using the official time of the goal scored. Extra Time not included.
  42. Team Corners Odd/Even: Settled according to whether a team’s total number of taken corners is odd or even.
  43. Team Corners Over/Under: Settled according to a team’s total number of taken corners. Extra Time does not count.
  44. To Go to Penalties: Bet wins if the match go to a penalty shootout.
  45. A Substitute to Score: Bet wins if a substitute scores a goal.
  46. Number of Cards: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown and cards given to anyone not currently playing will not count. A red card counts as 2 cards. If a player gets 2 yellow cards which lead to a red card, it will count as total 3 cards for the player which is the maximum one player can get in a match.
  47. Yellow Cards Odd/Even: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown and cards given to anyone not currently playing will not count.
  48. First Team Booking: Team where player gets the first card. Any card shown after the full time whistle has been blown and cards given to anyone not currently playing will not count.
  49. Own Goal Scored: Bet will win if a player scores an own goal.
  50. Method Of Victory: Settled according to what stage the match or tie is decided, e.g. Normal Time, after Extra Time, after a Penalty Shootout.
  51. Highest Scoring Half: The half with the most goals wins.
  52. Team to Score Fewest Goals: Pay on team that scores the lowest amount of goals in a tournament. Dead Heat Rules apply.
  53. Team to Score Most Goals: Pay on team that scores the highest amount of goals in a tournament. Dead Heat Rules apply.

World Cup 2018 Betting Rules:

  1. Card Markets: For all markets involving cards, cards given after full time and cards given to anyone not currently playing do not count. If after the final whistle a card shown during a game is rescinded, or reduced to a yellow card from a red card, that will not affect the settlement of any markets. Any subsequent corrections or amendments to the result by official bodies will not be considered for settlement purposes. Cards given in extra-time do not count unless otherwise stated.
  2. Top Goal Scorer (Golden Shoe): Pay on the declared winner of the Golden Shoe (If there is more than one player with the same amount of goals FIFA rules decides the winner).
  3. Winner and Top Goalscorer: In this market Dead Heat Rules apply.
  4. Top Goalscorer – Each Country: In this market Dead Heat Rules apply.
  5. Corner Markets: All markets involving corners, corners given but not taken do not count. Corners awarded in extra-time do not count unless otherwise stated.

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Tennis

  1. In case of a retirement and walkover of any player all undecided bets are considered void.
  2. Match Betting: All bets on match winner are void if a player retires or is disqualified. Match needs to be fully completed for bets to stand.
  3. Sets Betting: If a tennis match is not completed because of a player retirement or disqualification, all bets which cannot be settled by the current score will be voided.
  4. Delay or Suspension: If a tennis match is completed, all bets stand as written. A delay in the start of a match will not affect the standing of bets, nor will a suspension of play, as long as play is resumed and the match completed.
  5. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the player leading according to the information provided by the official body running the tournament will be the winner. For example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.
  6. Tie Break: Bets are settled according to whether there is a tiebreak at the end of a set. Tiebreaks occurring where tournament rules state that a match with a tied set score will be decided by a tiebreak do not count.
  7. Game Score: Bets are settled according to the exact score of the game if the server wins or whether the serve will be broken
  8. Game to Deuce: Bets are settled according to the score reaching 40:40 in the game
  9. Games Over/Under: Settled according to the total number of games played in a match. If last set is decided by only a tiebreak, that will count as one game.
  10. Games Over/Under Player: Settled according to the total number of games won by a nominated player in a match.
  11. To Win at Least One Set: Settled according to whether or not a nominated player wins at least one set in a match.
  12. Race to X Games: Settled according to which nominated player is first to reach the specified number of games in a specified set.
  13. Race to X Points: Settled according to which nominated player is first to reach the specified number of points in a specified set and game.
  14. Game Handicap: Settled according to the number of games each nominated player has won at the end of the match.
  15. To Hold Service Game: Settled according to the a nominated player holding serve in a specified game and set.
  16. Total Service Breaks: Settled according to the number of service breaks there will be in a specified set or full game.
  17. Winning Margin: Settled according to the difference in the total number of games won by the winner and loser.
  18. Double Result: Settled according to which nominated player wins the first set and which wins the match.

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American Football

  1. All bets except those on 1X2 markets and on specified halves or quarters include Overtime.
  2. In the event of an abandoned or postponed match, all markets are considered void unless the match continues in the same NFL weekly schedule. Any bets for which the outcome is already determined will be settled as normal.
  3. If a match is no longer played at the venue advertised, bets already placed will stand provided that the home team is still designated as such and the venue has not been changed to the opponent’s ground. If the home and away team for a match are reversed, then bets placed on the original listing will be void.
  4. If a season is not completed, all bets on winner markets will be void. Bets on the eight divisions (e.g. NFC East) will stand as long as the division games have been completed.
  5. For bets based on the specific quarters or halves, the entire period of play must be played unless the result is already determined.
  6. Player Props/Performances – Bets take action if a player competes in at least one Down. Player match-ups take action if both players compete in at least one Down. Push rules apply.
  7. Total Offensive Yards – Settlement is based on the Net Yards for both teams (includes sack yardage lost).
  8. Team to Gain Most Passing Yards – Settlement is based on the most gross yards thrown.
  9. Team to Gain Most Rushing Yards – Settlement is based on the most Total Rushing yards gained (includes negative yardage).
  10. Will Either Team Score 3 Unanswered Times – Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT’s (point after touchdown or 2 point conversions).
  11. Team to Call 1st Timeout – Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc. do not count.
  12. Pre-game props will be settled according to www.pro-football-reference.com

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Ice Hockey

  1. Unless otherwise stated, all bets are for regulation time only and do not include either overtime or penalty shootouts. For example, the Rangers and Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers eventually win. The final score for settlement purposes is Rangers 3, Kings 3.
  2. Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal. For example, Dynamo and CSKA are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line matching “Dynamo including OT” vs. “CSKA including OT,” the final score for betting purposes is Dynamo 3, CSKA 2.
  3. Minimum Time for Action: Bets are settled according to the final score (including Overtime), provided that the official clock has reached 55:00. If a game is suspended after 55:00 on the official clock, all bets are settled according to the score at the time unless that game is completed on the same date.
  4. If play is suspended before the official clock reaches 55:00 and is not resumed until at least 55:00 within 48 hours, all bets for which the outcome has been decided will be settled as winners and losers. All bets for which the outcome has not been decided will be voided.

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Handball

  1. All bets are settled according to the score at the end of normal time. Extra time will not count unless specified.
  2. Starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action if the game is completed within 48 hours of the scheduled start time. If we receive news that a postponed game has been rescheduled for some time after 48 hours, all bets on outcomes in that game will be voided.
  3. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then all bets will be voided.

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Basketball

  1. Minimum Time for Action: Bets are settled according to the final score (including Overtime), provided that the official clock has reached 43:00 for NBA games or 35:00 for other games. If a game is suspended after 43:00 or 35:00 as appropriate on the official clock, all bets are settled according to the score at the time unless that game is completed within 48 hours of its scheduled start time.
  2. All bets are determined by the final score including overtime, except 1X2, halves and quarters related bets which are determined by regular time, provided that the game has gone the minimum time as specified above. If a game is suspended after the minimum time has been played and not resumed within 48 hours, then regardless of whether the game is completed at a later date, the score when the game is suspended will determine the betting results.
  3. If play is suspended before the minimum time has been reached and is not completed within 48 hours of the scheduled start time, all bets will be voided and all money refunded, except for outcomes that are already decided.
  4. Starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action 48 hours after the jump ball. If we receive news that a postponed game has been rescheduled for some time after 48 hours, all bets on outcomes in that game will be voided.
  5. If a game rescheduled within 48 hours of its initial jump ball time is then postponed again, then all bets will have action if the game is again rescheduled to start within another 48 hours. Bets will not be voided unless and until the game is rescheduled beyond 48 hours of its most recent jump ball time.
  6. These rules apply to both college and professional basketball.
  7. NBA results are graded using stats from NBA.com.
  8. NCAA Basketball results are graded using stats from ncaa.com.
  9. Highest Scoring Quarter: Bets settled according to which quarter will have most points.
  10. Highest Scoring Half: Bets settled according to which half will have most points.
  11. To Go to Overtime: Bets settled according to the match going to Overtime?
  12. Race to X Points: Bets settled according to which nominated team will be the first to reach X points.
  13. Winning Margin: Bets settled according to the exact scoring difference between the teams be after the final result, including Overtime.
  14. Team Score Over/Under: Settled according to the total number of points scored by a nominated team.
  15. Team Odd/Even: Settled according to whether the total number of points in the game is odd or even.
  16. Last Team to Score: Bets settled according to which team gets the last score in the game.
  17. First Team to Score: Bets settled according to which team will score first in the game.
  18. Halftime/Fulltime: Settled according to the result at HT and the FT result. Both must be correct for bets to win.
  19. Which Team Wins Jump Ball: Bets settled according to which team will have the first possession.
  20. Over/Under Player Points: Settled according to the number of points scored by a nominated player.

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Baseball

General

  1. When betting on total runs (Over/Under) the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
  2. For settlement of Who Will Win the Game? bets, the result of a game is official after 5 innings of play or 4.5 innings if the home team is ahead. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. All money will be refunded if the home team ties the game and it is then suspended.
  3. All bets will be voided if the game does not take place on the scheduled date. All bets will be settled using the information provided by the official organiser of the game at the time the game is called or suspended for the last time on the scheduled date.
  4. Bets on baseball will have action regardless of the starting pitchers.
  5. In the case a doubleheader is played between Team A and Team B and MTST posts a price for Team A vs. Team B for only one game, not designating this as either Game 1 or Game 2, this shall be considered as a price on game 1. If Game 1 has already started, this shall be presumed to be Game 2.
  6. MLB Props Rules: On any props, the game must go 9 innings (8.5 if the home team is ahead) to have action.
  7. MLB Props will be graded using the results listed at www.MLB.com.

Pre-match Betting

  1. For pre-match betting, only the official result will be used for settlement purposes providing that the match is considered finished/complete by the official governing body. E.g. A match in MLB that is not completed in its entirety for whatever reason will be considered to have an official result when 5 full innings are completed, or 4 and a half innings when the home team is leading. In such cases, the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). For bets that take into account the entire match, settlement will include extra innings unless otherwise stated or when a full-time tie is offered as a selection in the market.

Live Betting

  1. All markets will be settled according to the final result after 9 innings (8 ½ innings if the home team is leading at this point) unless the market is already decided. Extra innings are not considered in any market unless otherwise stated. If a match is interrupted or cancelled and won’t be continued on the same day, all undetermined markets are considered void.

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Volleyball

  1. Starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action if the game is completed within 48 hours of the scheduled start time. If we receive news that a postponed game has been rescheduled for some time after 48 hours, all bets on outcomes in that game will be voided.
  2. If a match venue is changed then already placed bets will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then all bets will be voided.

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Snooker

  1. In the case of a retirement of a player or disqualification, all undecided markets are considered void.
  2. In case of a re-rack, settlement stays if the outcome was determined before the re-rack.
  3. No fouls or free balls are considered for settlement of any Potted-Colour market.
  4. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

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Boxing/MMA

  1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
  2. All markets will be settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result will not be taken into consideration for settlement purposes.

Match Abandonments/Postponements

  1. In the event of a fight being declared a ‘No Contest’, all bets will be void and stakes returned.
  2. If the fight does not take place for any reason on the scheduled date, then all bets will be void.
  3. If either fighter fails to answer the bell for the next round then the opponent will be deemed to have won in the previous round.
  4. Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void.
  5. Should the scheduled number of rounds be changed before the fight then all Total Rounds, Round Betting and Method of Victory bets will be made void.
  6. Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.

Main Markets

Winner (To Win the Fight) – Predict which competitor will win the bout. No draw selection is offered.

  1. For the Winner market where no draw selection is offered, all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

1×2 (Fight Result) – Predict the result of the bout.

  1. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

Total Rounds (Over/Under) – Betting on the round in which the fight result will be determined.

  1. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective 3 minute round will define the half to determine under or over. 1 minute will define the half for a 2 minute round, and 2 minutes 30 seconds will define the half of a 5 minute round. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at precisely 1 minute 30 seconds of the 10th round, then the result would be over 9.5 rounds.

Winner & Exact Round – Betting on the winner and exact round is for a fighter to win by KO, TKO or disqualification during that round.

  1. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision and round bets will be deemed losers.

Winning Method – Predict the method by which the result of the fight will be decided.

  1. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.

To Win Inside the Distance – Predict if the fight will be decided before the scheduled number of rounds.

  1. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

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Bandy

  1. Unless otherwise stated, all bets are for regulation time only and do not include overtime. In tournaments if a new market is formed at the end of regulation time, e.g. To Win in Overtime, then penalty shootouts count.
  2. Playing Time: If the format of a match is changed for whatever reasons from 2 x 45 minutes to 3 x 30 minutes then all bets stand except all bets that refer to either the first or the second half.
  3. Change of Venue: If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

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Floorball

  1. For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time or sudden death will not count unless specifically stated.
  2. If a match is suspended before normal time is reached, and not completed within 48 hours, bets on the outcome of the match are considered void and all stakes shall be returned, except already decided outcomes.
  3. If a match is postponed for any reason, all bets will be cancelled and all stakes refunded.

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Darts

  1. In the case of a match not being finished all undecided markets are considered void.
  2. Bullseye counts as red check out colour.

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Futsal

  1. Unless otherwise stated, all bets are settled on regulation time only. This includes two periods of play and any time the referee adds on to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated.
  2. Starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action if the game is completed within 48 hours of the scheduled start time. If we receive news that a postponed game has been rescheduled for some time after 48 hours, all bets on outcomes in that game will be voided.

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Poker

  1. For outright/H2H bets, the contestant must start in the event in order to be considered action.
  2. A bet is voided if none of the players in the H2H bet reaches day 2 of the tournament.

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Curling

  1. Unless otherwise stated, extra ends are always included in the result for betting purposes.
  2. For a bet to stand, a minimum of 6 ends must be completed.
  3. The final score for a match shall be the score reported by tournament organizers. MTST respects each tournaments scoring rules and rulings regarding conceded matches.
  4. Bets on matches that are postponed or suspended for any reason (such as, but not limited to: deteriorating ice conditions, electrical failure, or scheduling problems) are considered to have action and will be settled once tournament organizers declare the match completed.

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Table Tennis

  1. In the event of a match starting but not being completed for any reason, all bets for which the outcome has been decided will be settled as winners and losers. All bets for which the outcome has not been decided will be voided.
  2. Set Betting (Correct Score) refers to the correct final score in sets.
  3. In the case of team matches, in the event of a matchup between players being played twice, only the first result counts.

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Gaelic Sports

  1. Outright/Winner Betting: Predict which team will win the event.
  2. All match markets are based on regulation time only (including injury time). Extra time does not count unless specified;
  3. If either team does not play then bets will be void.
  4. If the game is abandoned prior to completion then all bets for which the outcome has been decided will be settled as winners and losers. All bets for which the outcome has not been decided will be voided.
  5. Any match postponed to another day will be void.
  6. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then all bets will be voided.
  7. Bets will be settled on official GAA (Gaelic Athletics Association) result only.

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Winter Sports
General:

  1. Upon postponement of any event (e.g. due to bad weather) all bets stand until the event takes place. If the event is re-scheduled to another venue, then all single bets are void and wagers refunded. Affected multiples will be recalculated to exclude that leg.
  2. Unless otherwise stated, betting is on an ‘all-in’ basis. (No refunds for non-starters).
  3. Payouts will be based on the podium positions. In the event of a tie, all bets to win will be paid as per the Dead-Heat Rule.
  4. Ski Jumping: All bets void if competition is moved to a hill with different size.

Head-to-Head and Group Betting:

  1. Downhill and Super G: All skiers must leave the start gate and at least one competitor must complete the event for bets to stand. If all skiers fail to finish, all bets will be void.
  2. Slalom and Giant Slalom: All skiers must leave the start gate and at least one skier must complete both runs for bets to stand.
  3. Nordic Combined: Both jumpers/skiers must start both the 1st and 2nd part of the event for Head-to-Head bets to stand. All jumpers/skiers must start the first part of the event (irrespective of whether this is Ski Jumping or Cross Country) for Group bets to stand. If no listed jumpers/skiers finish the 2nd part of event, then all Head-to-Head and Group bets are void. All bets stand if the provisional competition round is used as ski jumping result.
  4. Ski Jumping: All jumpers must jump in qualification for bets to stand. All bets stand if only 1 round is completed and this counts as the official result. All bets void if competition is moved to a hill with different size.
  5. Snowboard: All competitors listed in betting option must start in Race or Qualification for bets to stand. Payouts will be done according to official result lists. Dead-Heat-Rule will apply.
  6. All Other Winter Sports Head-to-Head Betting: All skiers, teams, jumpers must leave the start line and at least one competitor must finish for bets to stand.

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Athletics

  1. Winner: Bets are settled according to who finishes first in the competition. As soon as an athlete starts the competition the bet count, even if the athlete will not finish or get invalid result.
  2. For tournaments awarding medals (including the Olympics and World Championships among others): Bets are settled after the official medal ceremony. Any subsequent changes for any reason to those results do not count for betting purposes.
  3. Head to Head: Bets are settled according to which team/player finishes highest. Bets on selections that do not start the event will be voided.

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Badminton

  1. A match must be played to the end for the bets to count. In the case of an uncompleted game, all bets for which the outcome has been decided will be settled as winners and losers. All bets for which the outcome has not been decided will be voided.
  2. Who Will Win the Match: Bet on the winner of the match.
  3. Point Handicap: Bets are settled according to the combined point score of all sets in the match for each nominated player.
  4. Points Over/Under: Bets are settled according to the combined point score of all sets in the match for both nominated players.
  5. Total Number of Sets: Bets are settled according to the total number of sets in the game.
  6. Correct Score: Bets are settled according to the total number of sets in the game.
  7. How Many Sets Will Exceed Score Limit: Bets settled according to wow many sets go to extra points. Each set must be won by two points regardless of the score. A set exceeds the score limit if the winner’s score exceeds 25.5 in sets 1-4 or exceed 15.5 in set 5. If the scoring system of the game differs from this format then further rules will be stipulated on MTST’s website.
  8. Who Will Win Xth Set: Settled according to which team/player wins the specified set.
  9. Odd/Even: Bets settled according to the total number of points in the game being odd or even.

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Beach soccer

  1. 1X2: Settled according to the result at the end of normal time, Overtime/Extra Time does not count.
  2. 1×2 Handicap: Settled according to the result at the end of normal time, Overtime/Extra Time does not count.
  3. Over/Under: Settled according to the result at the end of normal time based on the combined score of both teams. Overtime/Extra Time does not count.

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Cycling

  1. Outright: Bet on who will finish first in the competition. Bets will have action whether the selection starts the event or not.
  2. Head to Head: Bet on which nominated rider will finish ahead of the other. Both must start the competition or bets will be voided.

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Field Hockey

  1. 1X2: Settled according to the result at the end of normal time, Overtime/Extra Time does not count.
  2. Over/Under: Settled according to the result at the end of normal time based on the combined score of both teams. Overtime/Extra Time does not count.

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Golf

  1. Winner: Bet on who will finish first in the competition. As long as an official result is declared then all bets stand regardless of the number of holes played. All bets have action whether the selection starts the tournament or not.
  2. 2 ball: Bets are settled according to which player shoots the lower score in the specified round. Bets apply to nominated players whether they are official two ball partners for their round or not. Bets will be voided if one or more players fails to complete their round.
  3. 3 ball: Bets are settled according to which player shoots the lowest score in the specified round. Bets apply to nominated players whether they are official three ball partners for their round or not. Bets will be voided if one or more players fails to complete their round.
  4. Tournament Head to Head: Betting on which player will finish higher in the tournament.

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Motorsports

  1. Outright: Bet on who will finish first in the competition. Bets have action as long as there is an official result whether the scheduled length of the race is reduced or not.
  2. Head to Head: Bet on which nominated team/driver will finish ahead of the other according to the official result. Both must start the event or bets will be void. A driver that retires during the formation lap before the event is not considered to have started. If neither driver finishes the event then the winning driver is the one that has completed the most full laps. If both drivers do not finish and have completed the same number of full laps then bets will be void.
  3. 1X2 Speedway: In case of an uncompleted game the bet will stand as long as there is an official result.

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Pesäpallo

  1. 1X2: Settled according to the result at the two periods, Overtime/Extra Time does not count.
  2. Match Winner: Settled according to the result at the end of Overtime/Extra Time.
  3. Over/Under: Settled according to the result at the end of normal time based on the combined score of both teams in the first two periods. Overtime/Extra Time does not count.

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Water polo

  1. 1X2: Settled according to the result at the end of normal time, Overtime/Extra Time does not count.
  2. Handicap: Settled according to the result at the end of normal time, Overtime/Extra Time does not count.
  3. Over/Under: Settled according to the result at the end of normal time based on the combined score of both teams. Overtime/Extra Time does not count.

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Squash

  1. A match must be played to the end for all bets to stand. In the case of an uncompleted game, all bets for which the outcome has been decided will be settled as winners and losers. All bets for which the outcome has not been decided will be voided.
  2. Who Will Win the Match: Bet on the winner of the match.

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Cricket

  1. All markets do not consider super overs unless otherwise mentioned.
  2. Twenty 20: all scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion.
  3. ODIs: A minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.
  4. If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time.
  5. If the match is tied and the official competition rules do not determine a winner, or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.
  6. In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.
  7. Series Correct Score Rule: If a series is abandoned for any reason before the scheduled number of games have taken place, or if the scheduled number of games is curtailed due to weather conditions or other reasons, bets on the series correct score betting will be void.
  8. Player of Series Rule: All bets will be settled on the host broadcasters choice. Bets will be void if your selection plays no part in the series.
  9. Top Batsman Rule: If you bet on a player and he is named in the squad but doesn’t bat, your bet will still stand. If a series is abandoned for any reason before the scheduled number of games have taken place, or if the scheduled number of games is curtailed due to weather conditions or other reasons, the player that is ahead at the time of the completion of the last match played in the series will be deemed the winner for the purposes of settling Most Series Runs. In the event of a tie, dead heat rules apply.
  10. Top Bowler Rule: If you bet on a player and he is named in the squad but doesn’t bowl, your bet will still stand. If a series is abandoned for any reason before the scheduled number of games have taken place, or if the scheduled number of games is curtailed due to weather conditions or other reasons, the player that is ahead at the time of the completion of the last match played in the series will be deemed the winner for the purposes of settling Most Series Wickets. In the event of a tie, dead heat rules apply.

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Bowls

  1. In case of a retirement and walkover of any player, all undecided bets are considered void.
  2. If a match is interrupted and continued within 48 hours after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

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Aussie Rules

  1. Match Winner: All matches must reach the end for bets to have action.

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Rugby

  1. Starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action if the game is completed within 48 hours of the scheduled start time. If we receive news that a postponed game has been rescheduled for some time after 48 hours, all bets on outcomes in that game will be voided.
  2. A match must be played to the end for all bets to stand. In the case of an uncompleted game, all bets for which the outcome has been decided will be settled as winners and losers. All bets for which the outcome has not been decided will be voided.

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Fantasy Football
Fantasy Premier League:

  1. General: All results are based on the official home page for Fantasy Premier League (http://fantasy.premierleague.com).
  2. Placing related bets is not allowed and will be voided. Example: Placing a bet with Mesut Özil to win his H2H round combined with Arsenal to win their game in the same round.
  3. Head to Head: Both players have to start their game for the bet to be valid. If a player doesn’t start, the bet will be voided. Bonus points are included.
  4. Season Head to Head: Both players have to play at least 500 minutes during the season or bets will be voided.
  5. Best Captain: Only the players listed count. If two or more players score the same amount of points then Dead Heat rules apply. No refunds on non-starters.
  6. Outright: Only the listed players count.

Fantasy Bundesliga:

  1. General: All results are based on marks from www.kicker.de.
  2. Placing related bets are not allowed and will be voided. Example: Placing a bet with Marco Reus to win his H2H round combined with Dortmund to win their game in the same round.
  3. Head to Head: Both players must start game for bets to stand. Dead heat rule applies.

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Special Markets

  1. General: If anything is unclear, the English version of the relevant sport will stand. All results are settled from official sources such as www.uefa.com – www.bundesliga.de and www.premierleague.com.
  2. Woodwork: All woodwork (post, bar) bets are settled with statistics from www.whoscored.com – Only counted if it is NOT a goal. Goals scored with a shot that touches the bar/post will not count.
  3. Player to Score: Refund on non-starters. All bets voided (Incl. doubles) if a player in that bet does not start.
  4. Placing related bets is not allowed and will be voided. Example: Placing a bet with Eden Hazard to score in both halves and Chelsea to score in both halves.
  5. Shots on goal, corner bets and substitutions are settled with stats from www.whoscored.com.
  6. Any Defender to Score: Only players that are officially stated as defenders on www.whoscored.com will be counted as winners. Example: Aaron Ramsey plays fullback for Arsenal in one game, and he scores – it will be a loss, since he is counted as a midfielder.
  7. Will there be snow in Helsinki on 24/12/2018? – The settlement of the bet will we according to the data from the Ilmatieteenlaitos’ weather station in Helsinki, Kaisaniemi.

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e-Sports

  1. Any Match/Map/Game two way markets are deemed void in case of a draw.
  2. In the case an event has started but then is not completed, undetermined markets will be deemed void.
  3. In the case of victory by in-play disqualification of an opponent, match winner bets will be settled according to the result.
  4. In the case of a team/player forfeit or gets disqualified before the match started, all markets will be voided.
  5. For handicap, over/under and all prop markets, the full match must be played for bets to stand if not yet determined.
  6. Any non-live bets that are placed after official starting times will be deemed void.
  7. Official results and statistics are used for settling.
  8. In the event where no statistics are provided by the governing body, independent agencies will be used to support settlement of bets.

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Beach Volleyball

  1. All bets related to the final result of an event/tournament will be resulted according to the first official result and/or podium presentation.
  2. Unless otherwise stated, Outright Betting is all-in compete or not. First official or podium presentation determines the settlement of bets. Later appeals or disqualifications do not count.
  3. Postponed or unplayed matches will result in void bets unless the match is played within 48 hours of the original starting time.
  4. If a match has to be replayed from the start due to more than 4 hours of delay, all bets will be void unless the market in question has already been decided.
  5. If a match is declared incomplete then bets will be void irrespective of the official result, unless the market in question has already been decided.

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Politics

  1. The official election result will be rounded to one decimal. In case two or more participants reach the exact same result as per above, the event is considered a tie regardless of the number of actual votes.

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TV/Reality Shows

  1. The settlement of bets will be in accordance with the official website of the host channel of the show.

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